Because I'm sick of having to wash the bile off
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darkmaster
- Knight-Baron
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- Joined: Fri Apr 29, 2011 5:24 am
Because I'm sick of having to wash the bile off
Seriously guy, I'm running out of shampoo. So, how about this, for all the hate we enjoy here at the Den, none of us would care if we didn't like something about TTRPGs. What's your favorite TTRPG, what do you like about it. And please, please, if you absolutely need to rebuke someone's opinion, make another thread.
I'll start. My favorite TTRPG has to be M&M, it was my first, and feel like it's about as flexible as a game can get before you throw out your dice and play pretend, smacking sticks together with your friends. It has it's problems true, but the devs talk pretty openly about things, and reading their posts on the Atomic Think Tank you get the feeling that they care about making the game as good as they can.
I'll start. My favorite TTRPG has to be M&M, it was my first, and feel like it's about as flexible as a game can get before you throw out your dice and play pretend, smacking sticks together with your friends. It has it's problems true, but the devs talk pretty openly about things, and reading their posts on the Atomic Think Tank you get the feeling that they care about making the game as good as they can.
I really like Werewolf, for all it's flaws. I attribute it to the fact that magic item creation, at least minor item creation was actually fun and easy and didn't demand major character traits to be given up, and that it was the first long running game I played in, and is probably the longest running game I played in.
I also love D&D. I recognize a lot of it's flaws, and I am constantly tinkering with it, but I love it. It was my first RPG, and I will always love the weird dungeonpunk game. As hard as it can be for me to find a game that's really my style.
I also love D&D. I recognize a lot of it's flaws, and I am constantly tinkering with it, but I love it. It was my first RPG, and I will always love the weird dungeonpunk game. As hard as it can be for me to find a game that's really my style.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
I've been going on a Ninja Burger kick lately. But mostly I play D&D in whatever edition.
FrankTrollman wrote:I think Grek already won the thread and we should pack it in.
Chamomile wrote:Grek is a national treasure.
For all its craziness. D&D 3.x. Especially Tome.
As for settings...well, one of the first ones I read was Dragonmech, and I liked a lot of the bits.
As for settings...well, one of the first ones I read was Dragonmech, and I liked a lot of the bits.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Our group only started playing 3e about 3 years ago so I guess we're still in the honeymoon phase. Still, 3.Tome is probably the best RPG system we've played. As a child of the 80's AD&D 2e is the system I cut my teeth on, and 3e pretty much takes the 2e systems and makes them work properly whilst still being recognisably based on classic D&D.
Simplified Tome Armor.
Tome item system and expanded Wish Economy rules.
Try our fantasy card game Clash of Nations! Available via Print on Demand.
“Those Who Can Make You Believe Absurdities, Can Make You Commit Atrocities” - Voltaire
Tome item system and expanded Wish Economy rules.
Try our fantasy card game Clash of Nations! Available via Print on Demand.
“Those Who Can Make You Believe Absurdities, Can Make You Commit Atrocities” - Voltaire
- Josh_Kablack
- King
- Posts: 5317
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: Online. duh
Favorite TTRPGS to actually play:
Feng Shui - the genre emulation this does is brilliant. The mechanics engine is pretty decent too.
HERO - Both flexible and very crunchy. Given a group who understands the ruleset and a MC who can be consistent in where they draw the "too cheesy" line, then I probably would never play anything else. Sadly, those too requirements are actually pretty steep.
3e D&D - (just about any rules subset, so long as the specifics of the set are made clear at chargen) - This is huge and still has a huge playerbase, making it easy to find games.
A couple games I never actually got to play, but still loved reading:
Feng Shui - the genre emulation this does is brilliant. The mechanics engine is pretty decent too.
HERO - Both flexible and very crunchy. Given a group who understands the ruleset and a MC who can be consistent in where they draw the "too cheesy" line, then I probably would never play anything else. Sadly, those too requirements are actually pretty steep.
3e D&D - (just about any rules subset, so long as the specifics of the set are made clear at chargen) - This is huge and still has a huge playerbase, making it easy to find games.
A couple games I never actually got to play, but still loved reading:
- Munchausen,
- Teenagers from Outer Space,
- Power Kill
"But transportation issues are social-justice issues. The toll of bad transit policies and worse infrastructure—trains and buses that don’t run well and badly serve low-income neighborhoods, vehicular traffic that pollutes the environment and endangers the lives of cyclists and pedestrians—is borne disproportionately by black and brown communities."
I had a GURPS campaign that I greatly enjoyed. Started off in 3e and eventually switched to 4e. Having a highly experienced GM helped, as did setting the dials to "DND", but the system was definitely one of the reasons the game worked as well as it did.
DSMatticus wrote:There are two things you can learn from the Gaming Den:
1) Good design practices.
2) How to be a zookeeper for hyper-intelligent shit-flinging apes.
3.5 is one of the most robust systems I know, and it's an actual system (not just handwaving).
Exalted really encourages you to turn everything to eleven. That's pretty much true no matter what you're doing.
Danger Patrol! is looney, but trivial to run and fun.
Exalted really encourages you to turn everything to eleven. That's pretty much true no matter what you're doing.
Danger Patrol! is looney, but trivial to run and fun.
Vebyast wrote:Here's a fun target for Major Creation: hydrazine. One casting every six seconds at CL9 gives you a bit more than 40 liters per second, which is comparable to the flow rates of some small, but serious, rocket engines. Six items running at full blast through a well-engineered engine will put you, and something like 50 tons of cargo, into space. Alternatively, if you thrust sideways, you will briefly be a fireball screaming across the sky at mach 14 before you melt from atmospheric friction.
- phlapjackage
- Knight-Baron
- Posts: 649
- Joined: Thu May 24, 2012 8:29 am
Earthdawn for the fluff.
GURPS and HERO system for the rules.
GURPS and HERO system for the rules.
Koumei: and if I wanted that, I'd take some mescaline and run into the park after watching a documentary about wasps.
PhoneLobster: DM : Mr Monkey doesn't like it. Eldritch : Mr Monkey can do what he is god damn told.
MGuy: The point is to normalize 'my' point of view. How the fuck do you think civil rights occurred? You think things got this way because people sat down and fucking waited for public opinion to change?
PhoneLobster: DM : Mr Monkey doesn't like it. Eldritch : Mr Monkey can do what he is god damn told.
MGuy: The point is to normalize 'my' point of view. How the fuck do you think civil rights occurred? You think things got this way because people sat down and fucking waited for public opinion to change?
Street Fighter: the Storytelling Game
- for the tactical combat system. Needs a GM that embraces the pulp.
Ars Magica
- being a 13th century nerd is fun. The method of longterm character development is pretty boss.
Mutants and Masterminds, 3e
HERO
- both are good-enough universal systems for over-the-top action.
Rolemaster Standard System, with all extensions
ADnD2e, with all extensions
- I know how to make a stupidly awesome powergame character in these systems. I still love powergaming. Whatever.
- for the tactical combat system. Needs a GM that embraces the pulp.
Ars Magica
- being a 13th century nerd is fun. The method of longterm character development is pretty boss.
Mutants and Masterminds, 3e
HERO
- both are good-enough universal systems for over-the-top action.
Rolemaster Standard System, with all extensions
ADnD2e, with all extensions
- I know how to make a stupidly awesome powergame character in these systems. I still love powergaming. Whatever.
I've had most fun playing VtM and Paranoia.
I think one of the intractable problems is that who you're gaming with usually matters more than what you're actually playing.
I think one of the intractable problems is that who you're gaming with usually matters more than what you're actually playing.
King Francis I's Mother said wrote:The love between the kings was not just of the beard, but of the heart
Yup. One of the games I enjoyed most was a Bushido game. Bushido is the answer to the question "What would a game that combines the worst aspects of RuneQuest and AD&D be like"?Blasted wrote:I've had most fun playing VtM and Paranoia.
I think one of the intractable problems is that who you're gaming with usually matters more than what you're actually playing.
- OgreBattle
- King
- Posts: 6819
- Joined: Sat Sep 03, 2011 9:33 am
Re: Because I'm sick of having to wash the bile off
I enjoy reading RIFTS worldbooks, and it is nice that K.Siemba just honestly says "we make no attempt at balance, the GM arbitrates screen time between the dragon and the hobo". And the hobo can always get turned into a juicer.darkmaster wrote:Seriously guy, I'm running out of shampoo. So, how about this, for all the hate we enjoy here at the Den, none of us would care if we didn't like something about TTRPGs. What's your favorite TTRPG, what do you like about it. And please, please, if you absolutely need to rebuke someone's opinion, make another thread.
I'll start. My favorite TTRPG has to be M&M, it was my first, and feel like it's about as flexible as a game can get before you throw out your dice and play pretend, smacking sticks together with your friends. It has it's problems true, but the devs talk pretty openly about things, and reading their posts on the Atomic Think Tank you get the feeling that they care about making the game as good as they can.
Also been reading more Shadowrun rulebooks. I wonder if it'd work for Metal Gear.
And I'm on the Den because you guys have good discussions about mechanics and the reasons why things work or fail just with the math. That's handy. The Tomes are a fun read that has a really deep, loving understanding of 3e delivered with humor that is humorous.
Last edited by OgreBattle on Mon Jan 21, 2013 3:52 am, edited 1 time in total.
I haven't been following MnM for a while: is there a method of using organizations, proxies, agents, or some other mechanical methods of playing some kind of nation/corporation/faction?
Stated equivalently: is there a zoomed-out, realm-management toolkit for MnM?
If so, it'd be my fantasy game ruleset of choice.
Stated equivalently: is there a zoomed-out, realm-management toolkit for MnM?
If so, it'd be my fantasy game ruleset of choice.
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darkmaster
- Knight-Baron
- Posts: 913
- Joined: Fri Apr 29, 2011 5:24 am
There are certain benefit feats in 2e that make you a ranking member of an organization like a general or, a high ranking member of an agency. Wealth isn't really a thing in M&M so running a country doesn't really help you when it comes to equipment and such. You could, in theory, apply the wealth rules to a country or such by taking the wealth levels and just increasing their scale. And then figure out the income of a country by size and tax level. Then you'd have to figure out a system of logistics, an organization should have... a gather info rank, a recruitment rank, an income rank, a PR rank... a lot of stuff. But so far as I know mos things organizations have in M&M are fluff with specific equipment and such packed in.
Kaelik wrote:Fuck you Haruhi is clearly the best moe anime, and we will argue about how Haruhi and Nagato are OP and um... that girl with blond hair? is for shitters.darkmaster wrote:Tgdmb.moe, like the gaming den, but we all yell at eachother about wich lucky star character is the cutest.
If you like Lucky Star then I will explain in great detail why Lucky Star is the a shitty shitty anime for shitty shitty people, and how the characters have no interesting abilities at all, and everything is poorly designed especially the skill challenges.
- Josh_Kablack
- King
- Posts: 5317
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: Online. duh
That shoulda been on my list of "read and enjoyed but never got to play"mean_liar wrote:Street Fighter: the Storytelling Game
- for the tactical combat system. Needs a GM that embraces the pulp.
I do get the impression that it needs not merely a GM, but an entire group who embraces the pulp.
"But transportation issues are social-justice issues. The toll of bad transit policies and worse infrastructure—trains and buses that don’t run well and badly serve low-income neighborhoods, vehicular traffic that pollutes the environment and endangers the lives of cyclists and pedestrians—is borne disproportionately by black and brown communities."
- phlapjackage
- Knight-Baron
- Posts: 649
- Joined: Thu May 24, 2012 8:29 am
Koumei: and if I wanted that, I'd take some mescaline and run into the park after watching a documentary about wasps.
PhoneLobster: DM : Mr Monkey doesn't like it. Eldritch : Mr Monkey can do what he is god damn told.
MGuy: The point is to normalize 'my' point of view. How the fuck do you think civil rights occurred? You think things got this way because people sat down and fucking waited for public opinion to change?
PhoneLobster: DM : Mr Monkey doesn't like it. Eldritch : Mr Monkey can do what he is god damn told.
MGuy: The point is to normalize 'my' point of view. How the fuck do you think civil rights occurred? You think things got this way because people sat down and fucking waited for public opinion to change?